51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
#include <SFML/Audio.hpp>
|
|
#include <SFML/Graphics.hpp>
|
|
|
|
int main() {
|
|
// Create the main window
|
|
auto mode = sf::VideoMode({2048, 2048});
|
|
auto window = sf::RenderWindow(mode, "SFML window");
|
|
|
|
// Load a sprite to display
|
|
sf::Texture texture;
|
|
if (!texture.loadFromFile("cute_image.jpg")) {
|
|
exit(1);
|
|
}
|
|
|
|
sf::Sprite sprite(texture);
|
|
|
|
// Create a graphical text to display
|
|
auto font = sf::Font();
|
|
font.loadFromFile("arial.tff");
|
|
sf::Text text("Hello SFML", font, 50); // ✅
|
|
// Load a music to play
|
|
sf::Music music;
|
|
music.openFromFile("nice_music.ogg");
|
|
|
|
// Play the music
|
|
music.play();
|
|
|
|
// Start the game loop
|
|
while (window.isOpen()) {
|
|
// Process events
|
|
sf::Event event;
|
|
while (window.pollEvent(event)) {
|
|
if (event.type == sf::Event::Closed) {
|
|
window.close();
|
|
}
|
|
|
|
// Clear screen
|
|
window.clear();
|
|
|
|
// Draw the sprite
|
|
window.draw(sprite);
|
|
|
|
// Draw the string
|
|
window.draw(text);
|
|
|
|
// Update the window
|
|
window.display();
|
|
}
|
|
}
|
|
}
|