#include #include int main() { // Create the main window auto mode = sf::VideoMode({2048, 2048}); auto window = sf::RenderWindow(mode, "SFML window"); // Load a sprite to display sf::Texture texture; if (!texture.loadFromFile("cute_image.jpg")) { exit(1); } sf::Sprite sprite(texture); // Create a graphical text to display auto font = sf::Font(); font.loadFromFile("arial.tff"); sf::Text text("Hello SFML", font, 50); // ✅ // Load a music to play sf::Music music; music.openFromFile("nice_music.ogg"); // Play the music music.play(); // Start the game loop while (window.isOpen()) { // Process events sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) { window.close(); } // Clear screen window.clear(); // Draw the sprite window.draw(sprite); // Draw the string window.draw(text); // Update the window window.display(); } } }