Added ExactInference and Factor classes
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@ -1,2 +1,2 @@
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add_library(BayesNet Network.cc Node.cc)
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add_library(BayesNet Network.cc Node.cc ExactInference.cc Factor.cc)
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target_link_libraries(BayesNet "${TORCH_LIBRARIES}")
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48
src/ExactInference.cc
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48
src/ExactInference.cc
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#include "ExactInference.h"
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namespace bayesnet {
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ExactInference::ExactInference(Network& net) : network(net), evidence(map<string, int>()), candidates(net.getFeatures()) {}
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void ExactInference::setEvidence(const map<string, int>& evidence)
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{
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this->evidence = evidence;
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}
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ExactInference::~ExactInference()
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{
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for (auto& factor : factors) {
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delete factor;
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}
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}
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void ExactInference::buildFactors()
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{
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for (auto node : network.getNodes()) {
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factors.push_back(node.second->toFactor());
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}
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}
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string ExactInference::nextCandidate()
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{
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string result = "";
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map<string, Node*> nodes = network.getNodes();
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int minFill = INT_MAX;
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for (auto candidate : candidates) {
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unsigned fill = nodes[candidate]->minFill();
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if (fill < minFill) {
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minFill = fill;
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result = candidate;
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}
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}
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return result;
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}
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vector<double> ExactInference::variableElimination()
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{
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vector<double> result;
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string candidate;
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buildFactors();
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// Eliminate evidence
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while ((candidate = nextCandidate()) != "") {
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// Erase candidate from candidates (Erase–remove idiom)
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candidates.erase(remove(candidates.begin(), candidates.end(), candidate), candidates.end());
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}
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return result;
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}
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}
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27
src/ExactInference.h
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27
src/ExactInference.h
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#ifndef EXACTINFERENCE_H
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#define EXACTINFERENCE_H
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#include "Network.h"
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#include "Factor.h"
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#include "Node.h"
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#include <map>
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#include <vector>
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#include <string>
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using namespace std;
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namespace bayesnet {
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class ExactInference {
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private:
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Network network;
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map<string, int> evidence;
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vector<Factor*> factors;
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vector<string> candidates; // variables to be removed
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void buildFactors();
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string nextCandidate(); // Return the next variable to eliminate using MinFill criterion
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public:
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ExactInference(Network&);
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~ExactInference();
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void setEvidence(const map<string, int>&);
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vector<double> variableElimination();
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};
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}
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#endif
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10
src/Factor.cc
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10
src/Factor.cc
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#include "Factor.h"
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#include <vector>
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#include <string>
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using namespace std;
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namespace bayesnet {
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Factor::Factor(vector<string>& variables, vector<int>& cardinalities, torch::Tensor& values) : variables(variables), cardinalities(cardinalities), values(values) {}
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Factor::~Factor() = default;
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}
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27
src/Factor.h
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src/Factor.h
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#ifndef FACTOR_H
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#define FACTOR_H
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#include <torch/torch.h>
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#include <vector>
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#include <string>
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using namespace std;
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namespace bayesnet {
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class Factor {
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private:
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vector<string> variables;
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vector<int> cardinalities;
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torch::Tensor values;
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public:
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Factor(vector<string>&, vector<int>&, torch::Tensor&);
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~Factor();
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Factor(const Factor&);
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Factor& operator=(const Factor&);
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void setVariables(vector<string>&);
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void setCardinalities(vector<int>&);
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void setValues(torch::Tensor&);
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vector<string>& getVariables();
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vector<int>& getCardinalities();
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torch::Tensor& getValues();
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};
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}
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#endif
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@ -1,4 +1,5 @@
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#include "Network.h"
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#include "ExactInference.h"
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namespace bayesnet {
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Network::Network() : laplaceSmoothing(1), root(nullptr), features(vector<string>()), className("") {}
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Network::Network(int smoothing) : laplaceSmoothing(smoothing), root(nullptr), features(vector<string>()), className("") {}
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@ -26,6 +27,10 @@ namespace bayesnet {
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root = nodes[name];
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}
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}
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vector<string> Network::getFeatures()
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{
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return features;
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}
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void Network::setRoot(string name)
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{
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if (nodes.find(name) == nodes.end()) {
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@ -120,37 +125,7 @@ namespace bayesnet {
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node->setCPT(cpt);
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}
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}
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// pair<int, double> Network::predict_sample(const vector<int>& sample)
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// {
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// // For each possible class, calculate the posterior probability
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// Node* classNode = nodes[className];
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// int numClassStates = classNode->getNumStates();
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// vector<double> classProbabilities(numClassStates, 0.0);
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// for (int classState = 0; classState < numClassStates; ++classState) {
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// // Start with the prior probability of the class
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// classProbabilities[classState] = classNode->getCPT()[classState].item<double>();
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// // Multiply by the likelihood of each feature given the class
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// for (auto& pair : nodes) {
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// if (pair.first != className) {
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// Node* node = pair.second;
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// int featureValue = featureValues[pair.first];
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// // We use the class as the parent state to index into the CPT
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// classProbabilities[classState] *= node->getCPT()[classState][featureValue].item<double>();
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// }
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// }
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// }
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// // Find the class with the maximum posterior probability
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// auto maxElem = max_element(classProbabilities.begin(), classProbabilities.end());
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// int predictedClass = distance(classProbabilities.begin(), maxElem);
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// double maxProbability = *maxElem;
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// return make_pair(predictedClass, maxProbability);
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// }
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vector<int> Network::predict(const vector<vector<int>>& samples)
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{
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vector<int> predictions;
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@ -195,15 +170,13 @@ namespace bayesnet {
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throw invalid_argument("Sample size (" + to_string(sample.size()) +
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") does not match the number of features (" + to_string(features.size()) + ")");
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}
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// Map the feature values to their corresponding nodes
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map<string, int> featureValues;
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for (int i = 0; i < features.size(); ++i) {
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featureValues[features[i]] = sample[i];
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auto inference = ExactInference(*this);
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map<string, int> evidence;
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for (int i = 0; i < sample.size(); ++i) {
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evidence[features[i]] = sample[i];
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}
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// For each possible class, calculate the posterior probability
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Network network = *this;
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vector<double> classProbabilities = eliminateVariables(network, featureValues);
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inference.setEvidence(evidence);
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vector<double> classProbabilities = inference.variableElimination();
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// Normalize the probabilities to sum to 1
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double sum = accumulate(classProbabilities.begin(), classProbabilities.end(), 0.0);
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@ -217,8 +190,4 @@ namespace bayesnet {
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return make_pair(predictedClass, maxProbability);
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}
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vector<double> eliminateVariables(network, featureValues)
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{
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}
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}
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int laplaceSmoothing;
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bool isCyclic(const std::string&, std::unordered_set<std::string>&, std::unordered_set<std::string>&);
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pair<int, double> predict_sample(const vector<int>&);
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vector<double> eliminateVariables(Network&, const map<string, int>&);
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public:
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Network();
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Network(int);
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@ -25,6 +24,7 @@ namespace bayesnet {
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void addNode(string, int);
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void addEdge(const string, const string);
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map<string, Node*>& getNodes();
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vector<string> getFeatures();
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void fit(const vector<vector<int>>&, const vector<int>&, const vector<string>&, const string&);
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void estimateParameters();
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void setRoot(string);
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43
src/Node.cc
43
src/Node.cc
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{
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this->cpt = cpt;
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}
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/*
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The MinFill criterion is a heuristic for variable elimination.
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The variable that minimizes the number of edges that need to be added to the graph to make it triangulated.
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This is done by counting the number of edges that need to be added to the graph if the variable is eliminated.
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The variable with the minimum number of edges is chosen.
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Here this is done computing the length of the combinations of the node neighbors taken 2 by 2.
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*/
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unsigned Node::minFill()
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{
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set<string> neighbors;
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for (auto child : children) {
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neighbors.emplace(child->getName());
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}
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for (auto parent : parents) {
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neighbors.emplace(parent->getName());
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}
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return combinations(neighbors).size();
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}
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vector<string> Node::combinations(const set<string>& neighbors)
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{
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vector<string> source(neighbors.begin(), neighbors.end());
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vector<string> result;
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for (int i = 0; i < source.size(); ++i) {
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string temp = source[i];
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for (int j = i + 1; j < source.size(); ++j) {
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result.push_back(temp + source[j]);
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}
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}
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return result;
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}
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Factor* Node::toFactor()
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{
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vector<string> variables;
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vector<int> cardinalities;
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variables.push_back(name);
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cardinalities.push_back(numStates);
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for (auto parent : parents) {
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variables.push_back(parent->getName());
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cardinalities.push_back(parent->getNumStates());
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}
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return new Factor(variables, cardinalities, cpt);
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}
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}
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#ifndef NODE_H
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#define NODE_H
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#include <torch/torch.h>
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#include "Factor.h"
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#include <vector>
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#include <string>
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namespace bayesnet {
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torch::Tensor cpTable;
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int numStates;
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torch::Tensor cpt;
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vector<string> combinations(const set<string>&);
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public:
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Node(const std::string&, int);
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void addParent(Node*);
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void setCPT(const torch::Tensor&);
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int getNumStates() const;
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void setNumStates(int);
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unsigned minFill();
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int getId() const { return id; }
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Factor* toFactor();
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};
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}
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#endif
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