Begin Network build
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79
Network.cc
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79
Network.cc
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#include "Network.h"
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namespace bayesnet {
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Network::~Network()
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{
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for (auto& pair : nodes) {
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delete pair.second;
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}
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}
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void Network::addNode(std::string name, int numStates)
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{
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nodes[name] = new Node(name, numStates);
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}
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void Network::addEdge(const std::string parent, const std::string child)
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{
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if (nodes.find(parent) == nodes.end()) {
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throw std::invalid_argument("Parent node " + parent + " does not exist");
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}
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if (nodes.find(child) == nodes.end()) {
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throw std::invalid_argument("Child node " + child + " does not exist");
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}
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nodes[parent]->addChild(nodes[child]);
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nodes[child]->addParent(nodes[parent]);
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}
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std::map<std::string, Node*>& Network::getNodes()
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{
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return nodes;
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}
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void Network::fit(const std::vector<std::vector<int>>& dataset, const int smoothing)
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{
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auto jointCounts = [](const std::vector<std::vector<int>>& data, const std::vector<int>& indices, int numStates) {
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int size = indices.size();
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std::vector<int64_t> sizes(size, numStates);
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torch::Tensor counts = torch::zeros(sizes, torch::kLong);
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for (const auto& row : data) {
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int idx = 0;
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for (int i = 0; i < size; ++i) {
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idx = idx * numStates + row[indices[i]];
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}
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counts.view({ -1 }).add_(idx, 1);
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}
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return counts;
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};
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auto marginalCounts = [](const torch::Tensor& jointCounts) {
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return jointCounts.sum(-1);
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};
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for (auto& pair : nodes) {
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Node* node = pair.second;
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std::vector<int> indices;
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for (const auto& parent : node->getParents()) {
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indices.push_back(nodes[parent->getName()]->getId());
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}
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indices.push_back(node->getId());
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for (auto& child : node->getChildren()) {
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torch::Tensor counts = jointCounts(dataset, indices, node->getNumStates()) + smoothing;
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torch::Tensor parentCounts = marginalCounts(counts);
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parentCounts = parentCounts.unsqueeze(-1);
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torch::Tensor cpt = counts.to(torch::kDouble) / parentCounts.to(torch::kDouble);
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setCPD(node->getCPDKey(child), cpt);
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}
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}
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}
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torch::Tensor& Network::getCPD(const std::string& key)
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{
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return cpds[key];
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}
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void Network::setCPD(const std::string& key, const torch::Tensor& cpt)
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{
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cpds[key] = cpt;
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}
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}
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