Add json lib and json result generation

This commit is contained in:
2023-07-26 17:49:03 +02:00
parent 49a49a9dcd
commit 6f7fb290b0
11 changed files with 325 additions and 325 deletions

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#ifndef EXPERIMENT_H
#define EXPERIMENT_H
#include <torch/torch.h>
#include <nlohmann/json.hpp>
#include <string>
#include <chrono>
#include "Folding.h"
#include "BaseClassifier.h"
#include "TAN.h"
#include "KDB.h"
#include "AODE.h"
using namespace std;
namespace platform {
using json = nlohmann::json;
class Timer {
private:
chrono::time_point<chrono::steady_clock> begin;
public:
Timer() = default;
~Timer() = default;
void start() { begin = chrono::high_resolution_clock::now(); }
float getDuration() { return chrono::duration_cast<chrono::milliseconds>(chrono::high_resolution_clock::now() - begin).count(); }
};
class Result {
private:
string dataset, hyperparameters;
int samples, features, classes;
float score_train, score_test, score_train_std, score_test_std, train_time, train_time_std, test_time, test_time_std;
public:
Result() = default;
Result& setDataset(string dataset) { this->dataset = dataset; return *this; }
Result& setHyperparameters(string hyperparameters) { this->hyperparameters = hyperparameters; return *this; }
Result& setSamples(int samples) { this->samples = samples; return *this; }
Result& setFeatures(int features) { this->features = features; return *this; }
Result& setClasses(int classes) { this->classes = classes; return *this; }
Result& setScoreTrain(float score) { this->score_train = score; return *this; }
Result& setScoreTest(float score) { this->score_test = score; return *this; }
Result& setScoreTrainStd(float score_std) { this->score_train_std = score_std; return *this; }
Result& setScoreTestStd(float score_std) { this->score_test_std = score_std; return *this; }
Result& setTrainTime(float train_time) { this->train_time = train_time; return *this; }
Result& setTrainTimeStd(float train_time_std) { this->train_time_std = train_time_std; return *this; }
Result& setTestTime(float test_time) { this->test_time = test_time; return *this; }
Result& setTestTimeStd(float test_time_std) { this->test_time_std = test_time_std; return *this; }
const float get_score_train() const { return score_train; }
float get_score_test() { return score_test; }
const string& getDataset() const { return dataset; }
const string& getHyperparameters() const { return hyperparameters; }
const int getSamples() const { return samples; }
const int getFeatures() const { return features; }
const int getClasses() const { return classes; }
const float getScoreTrain() const { return score_train; }
const float getScoreTest() const { return score_test; }
const float getScoreTrainStd() const { return score_train_std; }
const float getScoreTestStd() const { return score_test_std; }
const float getTrainTime() const { return train_time; }
const float getTrainTimeStd() const { return train_time_std; }
const float getTestTime() const { return test_time; }
const float getTestTimeStd() const { return test_time_std; }
};
class Experiment {
private:
string title, model, platform, score_name, model_version, language_version;
bool discretized, stratified;
vector<Result> results;
vector<int> random_seeds;
int nfolds;
float duration;
json build_json();
public:
Experiment() = default;
Experiment& setTitle(string title) { this->title = title; return *this; }
Experiment& setModel(string model) { this->model = model; return *this; }
Experiment& setPlatform(string platform) { this->platform = platform; return *this; }
Experiment& setScoreName(string score_name) { this->score_name = score_name; return *this; }
Experiment& setModelVersion(string model_version) { this->model_version = model_version; return *this; }
Experiment& setLanguageVersion(string language_version) { this->language_version = language_version; return *this; }
Experiment& setDiscretized(bool discretized) { this->discretized = discretized; return *this; }
Experiment& setStratified(bool stratified) { this->stratified = stratified; return *this; }
Experiment& setNFolds(int nfolds) { this->nfolds = nfolds; return *this; }
Experiment& addResult(Result result) { results.push_back(result); return *this; }
Experiment& addRandomSeed(int random_seed) { random_seeds.push_back(random_seed); return *this; }
Experiment& setDuration(float duration) { this->duration = duration; return *this; }
string get_file_name();
void save(string path);
void show() { cout << "Showing experiment..." << "Score Test: " << results[0].get_score_test() << " Score Train: " << results[0].get_score_train() << endl; }
};
Result cross_validation(Fold* fold, string model_name, torch::Tensor& X, torch::Tensor& y, vector<string> features, string className, map<string, vector<int>> states);
}
#endif